IntuiFace is comprised of three core components, each licensed separately:
One Composer can build an unlimited number of experiences; each Player runs one experience at a time on any device in the field. For example, in a setup with one Composer license and five Player licenses, an unlimited number of experiences can be built for execution on up to five separate devices..
There are also two optional components that do not require a dedicated license:
Always test your experience on the target hardware and adjust the quantity of memory (RAM and GPU) and GPU power according to the complexity and richness of your interactive experiences. Also consider use of a solid-state drive as this can have a significant, positive impact on performance. Follow this link for some performance optimization tips.
A touchscreen is not required. However, without a touch screen, only single-finger actions can be simulated through the click and drag actions of a mouse. Keyboard arrow keys can also be used to move from one scene to the next and back
You can download IntuiFace Composer here.
A touchscreen is not required. However, without a touch screen, only single-finger actions can be simulated through the click and drag actions of a mouse. Keyboard arrow keys can also be used to move from one scene to the next and back.
You can download all IntuiFace Players here.
IntuiFace is available in English only. Media and text can include and be annotated with any language.
IntuiFace Composer. Player and Data Tracking licenses are managed via a dedicated Account Management website. To access the site, simply log into your customer account. Once there you can download licenses, transfer perpetual licenses between machines and cancel subscriptions. You can also use that site to download the latest versions of our software. We have tried to make this Account Management site as flexible as possible so you can focus on building beautiful interactive experiences. Feedback from our customers have been overwhelmingly positive but let us know if there is anything else we can do to make life easier.
For a look at our End User License agreement, visit this page.